This game challenges students to move around the game board, answering questions about 2D and 3D shapes. It is an engaging and fun way to practise classifying and describing 2D and 3D shapes using relevant vocabulary. Ideal for warm-ups, fast finishers, or rotational activities and can be reused by laminating the board.
explain and compare the geometric properties of two-dimensional shapes and three-dimensional objects
Explain and compare the geometric properties of two-dimensional shapes and three-dimensional objects
Compare and describe two dimensional shapes that result from combining and splitting common shapes, with and without the use of digital technologies
Describe translations, reflections and rotations of two-dimensional shapes. Identify line and rotational symmetries
Apply the enlargement transformation to familiar two dimensional shapes and explore the properties of the resulting image compared with the original
Make models of three-dimensional objects and describe key features
Estimate, measure and compare angles using degrees. Construct angles using a protractor
Describe the features of three-dimensional objects
Describe and draw two-dimensional shapes, with and without digital technologies
Recognise and classify familiar two-dimensional shapes and three-dimensional objects using obvious features
Sort, describe and name familiar two-dimensional shapes and three-dimensional objects in the environment
Investigate the effect of combinations of transformations on simple and composite shapes, including creating tessellations, with and without the use of digital technologies
Estimate, construct and measure angles in degrees, using appropriate tools including a protractor, and relate these measures to angle names
Describe and perform translations, reflections and rotations of shapes, using dynamic geometric software where appropriate; recognise what changes and what remains the same, and identify any symmetries
Recognise and use combinations of transformations to create tessellations and other geometric patterns, using dynamic geometric software where appropriate
Represent and approximate composite shapes and objects in the environment, using combinations of familiar shapes and objects
Make, compare and classify objects, identifying key features and explaining why these features make them suited to their uses
Recognise, compare and classify shapes, referencing the number of sides and using spatial terms such as “opposite”, “parallel”, “curved” and “straight”
Make, compare and classify familiar shapes; recognise familiar shapes and objects in the environment, identifying the similarities and differences between them
Sort, name and create familiar shapes; recognise and describe familiar shapes within objects in the environment, giving reasons
Describe translations, reflections and rotations of two-dimensional shapes. Identify line and rotational symmetries
Compare and describe two dimensional shapes that result from combining and splitting common shapes, with and without the use of digital technologies
Describe the features of three-dimensional objects
Describe and draw two-dimensional shapes, with and without digital technologies
Apply the enlargement transformation to familiar two dimensional shapes and explore the properties of the resulting image compared with the original
Make models of three-dimensional objects and describe key features
Estimate, measure and compare angles using degrees. Construct angles using a protractor
Investigate combinations of translations, reflections and rotations, with and without the use of digital technologies
Sort, describe and name familiar two-dimensional shapes and three-dimensional objects in the environment
Recognise and classify familiar two-dimensional shapes and three-dimensional objects using obvious features
Measures and constructs angles, and applies angle relationships to find unknown angles
Selects and uses appropriate mental or written strategies, or technology, to solve problems
Makes, compares, sketches and names three-dimensional objects, including prisms, pyramids, cylinders, cones and spheres, and describes their features
Checks the accuracy of a statement and explains the reasoning used
Uses appropriate terminology to describe, and symbols to represent, mathematical ideas
Selects and applies appropriate problem- solving strategies, including the use of digital technologies, in undertaking investigations
Gives a valid reason for supporting one possible solution over another
Manipulates, identifies and sketches two- dimensional shapes, including special quadrilaterals, and describes their features
Manipulates, classifies and draws two-dimensional shapes, including equilateral, isosceles and scalene triangles, and describes their properties
Manipulates, sorts, represents, describes and explores two- dimensional shapes, including quadrilaterals, pentagons, hexagons and octagons
Supports conclusions by explaining or demonstrating how answers were obtained
Describes mathematical situations using everyday language, actions, materials and informal recordings
Uses concrete materials and/or pictorial representations to support conclusions
Manipulates, sorts and represents three- dimensional objects and describes them using everyday language
Uses objects, actions, technology and/or trial and error to explore mathematical problems
Manipulates, sorts and describes representations of two-dimensional shapes, including circles, triangles, squares and rectangles, using everyday language
Describes and represents mathematical situations in a variety of ways using mathematical terminology and some conventions
Sorts, describes, represents and recognises familiar three-dimensional objects, including cones, cubes, cylinders, spheres and prisms
Describes mathematical situations and methods using everyday and some mathematical language, actions, materials, diagrams and symbols
Recognises, describes and represents familiar three-dimensional objects
Measures and compares areas using uniform informal units in rows and columns
Recognises, describes and represents shapes including quadrilaterals and other common polygons
Measures and constructs angles, and identifies the relationships between angles on a straight line and angles at a point
Describes and compares areas of similar shapes
Sorts, describes, names and makes two-dimensional shapes, including triangles, circles, squares and rectangles
Estimates, measures and compares areas using square centimetres and square metres
Performs transformations by combining and splitting two-dimensional shapes
Compares two-dimensional shapes and describes their features
Visualises, sketches and constructs three-dimensional objects, including prisms and pyramids, making connections to two-dimensional representations
Makes and sketches models and nets of three-dimensional objects including prisms and pyramids
Estimates, measures and compares capacities (internal volumes) using litres, millilitres and volumes using cubic centimetres
Investigates and classifies two-dimensional shapes, including triangles and quadrilaterals based on their properties