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Blue Fox - Subitising Counting Games

Blue Fox - Subitising Counting Games
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Description

Make Learning Numbers Fun with the “Subitising Counting Game Cards”

Introduce an engaging and educational card game to your primary classroom with the “Subitising Counting Game Cards: Blue Fox Edition.” This versatile resource is designed to help students develop number recognition, subitising skills, and counting fluency in a fun and interactive way. With multiple game modes, it’s perfect for small group learning or individual practise.

Why Your Class Will Love It

Multiple Ways to Play: Includes four exciting games—Fantastic Fox Matching Game, Fabulous Fox Matching Game, Fun Fox (a game of snap), and Focused Fox (a game of concentration).
Develops Key Skills: Supports numeracy development by helping students match numerals with corresponding dot patterns.
Fun and Competitive: Encourages friendly competition and teamwork while reinforcing number recognition and counting skills.
Adaptable for Different Ages: Suitable for a range of skill levels, from beginners learning to count to more advanced students practicing subitising.

How It Works:

  • Fantastic Fox Matching Game: Players take turns finding and laying down matching pairs. The player with the most pairs wins!
  • Fabulous Fox Matching Game: A two-player game where the goal is to collect three pairs of matching cards by drawing from the stack.
  • Fun Fox Snap: Players race to call “Snap” when two matching cards appear on the pile.
  • Focused Fox Concentration: A memory game where players take turns flipping cards to find matching pairs.
  • Perfect for Classroom or Home

This resource is a great way to blend fun with foundational numeracy practise. It’s ideal for use during math rotations, small group instruction, or as an engaging activity for students to enjoy at home with family.

Suggested Uses:

  • Math Rotations: Incorporate the card games into your regular math rotations to support number recognition and subitising in a fun way.
  • Small Group Activities: Use the games for focused practise during small group sessions, encouraging peer interaction and cooperative learning.
  • Homework Support: Send the cards home as a family-friendly activity to reinforce counting and subitising skills outside the classroom.
  • Early Finishers: Provide the games as an engaging option for students who complete their work early.  
Suitable for
  • Fast Finishers
  • Relief Teachers
  • Parents
Lesson Structure
  • Individual Activity
  • Rotations / Group Work
  • Class Activity
Curriculum Codes

AC9MFN02 9

Recognise and name the number of objects within a collection up to 5 using subitising

AC9M1N06 9

Use mathematical modelling to solve practical problems involving equal sharing and grouping; represent the situations with diagrams, physical and virtual materials, and use calculation strategies to solve the problem

AC9M2N05 9

Multiply and divide by one-digit numbers using repeated addition, equal grouping, arrays, and partitioning to support a variety of calculation strategies

ACMNA003 8.4

Subitise small collections of objects

ACMNA016 8.4

Recognise and describe one-half as one of two equal parts of a whole.

ACMNA013 8.4

Recognise, model, read, write and order numbers to at least 100. Locate these numbers on a number line

ACMNA032 8.4

Recognise and represent division as grouping into equal sets and solve simple problems using these representations

ACMNA031 8.4

Recognise and represent multiplication as repeated addition, groups and arrays

MAe-1WM old

Describes mathematical situations using everyday language, actions, materials and informal recordings

MAe-2WM old

Uses objects, actions, technology and/or trial and error to explore mathematical problems

MAe-3WM old

Uses concrete materials and/or pictorial representations to support conclusions

MAe-4NA old

Counts to 30, and orders, reads and represents numbers in the range 0 to 20

MA1-1WM old

Describes mathematical situations and methods using everyday and some mathematical language, actions, materials, diagrams and symbols

MA1-2WM old

Uses objects, diagrams and technology to explore mathematical problems

MA1-3WM old

Supports conclusions by explaining or demonstrating how answers were obtained

MA1-4NA old

Applies place value, informally, to count, order, read and represent two- and three-digit numbers

MA1-6NA old

Uses a range of mental strategies and concrete materials for multiplication and division

MA1-7NA old

Represents and models halves, quarters and eighths

MAE-RWN-01 new

Demonstrates an understanding of how whole numbers indicate quantity

MA1-FG-01 new

Uses the structure of equal groups to solve multiplication problems, and shares or groups to solve division problems

VCMNA071

Subitise small collections of objects

VCMNA091

Recognise and describe one-half as one of two equal parts of a whole

VCMNA087

Recognise, model, read, write and order numbers to at least 100. Locate these numbers on a number line

VCMNA108

Recognise and represent multiplication as repeated addition, groups and arrays

VCMNA114

Apply repetition in arithmetic operations, including multiplication as repeated addition and division as repeated subtraction

VCMNA109

Recognise and represent division as grouping into equal sets and solve simple problems using these representations

Differentiation

Modifications

  • For Younger Students: Use only smaller numbers (e.g., 1–10) to simplify the games.
  • For Advanced Learners: Incorporate higher numbers or have students match numbers with equations (e.g., matching "5" with "3+2").
  • For Visual Support: Add colour coding to dot patterns and numerals for easier identification.
  • For Accessibility: Provide tactile cards with raised dots to support visually impaired students.

EXTENSIONS

  • Advanced Matching: Have students match three cards instead of two (e.g., numeral, dot pattern, and written number).
  • Timed Challenge: Add a timer to encourage quick thinking and improve fluency.
  • Creative Game Creation: Allow students to design their own rules or games using the card set.
  • Subtraction or Addition practise: Students can draw two cards and either add or subtract the numbers for extra numeracy practise.
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