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Capture the Monsters- 7x

Capture the Monsters- 7x
ACMNA075 MA2-6NA
Description

This fun and engaging game can be used to reinforce students' knowledge of the seven times tables. Students spin the spinner and find the monster with the correct answer to trace around. If the monster has already been traced, regardless of who traced it, it can now be coloured and claimed! The winner is the first person to colour five monsters.
This activity is fantastic for fast finishers or for numeracy rotations. For convenience it has been made in colour and B & W.

Laminate for multiple uses.
 

Suitable for
  • Fast Finishers
  • Relief Teachers
  • Parents
Lesson Structure
  • Individual Activity
  • Rotations / Group Work
  • Class Activity
Differentiation

Modifications

Play can continue for a specific time frame. Play can continue until a given number of monsters have been coloured.
 

EXTENSIONS

Play can continue until all monsters have been coloured. Whoever colours the most, wins!