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# Cartesian Viking Joke

Description

In this worksheet, students find the answer to a joke by breaking a cartesian code. It is a part of a larger unit designed to teach students the basics of the cartesian coordinate system, first in a single quadrant, and then in all 4.

Suitable for
• Fast Finishers
• Relief Teachers
• Parents
Lesson Structure
• Individual Activity
• Rotations / Group Work
Curriculum Codes

AC9M6SP02 9

Locate points in the 4 quadrants of a Cartesian plane; describe changes to the coordinates when a point is moved to a different position in the plane

ACMMG143 8.4

Introduce the Cartesian coordinate system using all four quadrants

VCMMG230

Introduce the Cartesian coordinate system using all four quadrants

MA3-1WM old

Describes and represents mathematical situations in a variety of ways using mathematical terminology and some conventions

MA3-2WM old

Selects and applies appropriate problem- solving strategies, including the use of digital technologies, in undertaking investigations

MA3-3WM old

Gives a valid reason for supporting one possible solution over another

MA3-8NA old

Analyses and creates geometric and number patterns, constructs and completes number sentences, and locates points on the Cartesian plane

MA3-RN-01 new

Applies an understanding of place value and the role of zero to represent the properties of numbers

MA3-RN-02 new

Compares and orders decimals up to 3 decimal places

MA3-RN-03 new

Determines percentages of quantities, and finds equivalent fractions and decimals for benchmark percentage values

MA3-GM-01 new

Locates and describes points on a coordinate plane