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Catch the Monsters - Counting on and back to 3

Catch the Monsters - Counting on and back to 3
Games & Activities
Number & Place Value
View Curriculum Codes   
Description

In 'Catch the Monsters', students will practise using the mental strategy of counting on and counting back to 3.

Suitable for
  • Fast Finishers
Lesson Structure
  • Rotations / Group Work
Curriculum Codes

AC9M1N03 9

Quantify sets of objects, to at least 120, by partitioning collections into equal groups using number knowledge and skip counting

ACMNA012 8.4

Develop confidence with number sequences to and from 100 by ones from any starting point. Skip count by twos, fives and tens starting from zero

MA1-1WM old

Describes mathematical situations and methods using everyday and some mathematical language, actions, materials, diagrams and symbols

MA1-2WM old

Uses objects, diagrams and technology to explore mathematical problems

MA1-3WM old

Supports conclusions by explaining or demonstrating how answers were obtained

MA1-4NA old

Applies place value, informally, to count, order, read and represent two- and three-digit numbers

MA1-6NA old

Uses a range of mental strategies and concrete materials for multiplication and division

MA1-FG-01 new

Uses the structure of equal groups to solve multiplication problems, and shares or groups to solve division problems

VCMNA088

Count collections to 100 by partitioning numbers using place value

VCMNA086

Develop confidence with number sequences to and from 100 by ones from any starting point. Skip count by twos, fives and tens starting from zero

Differentiation

Modifications

Go back to play 'Baseball Bandits'

EXTENSIONS

Move on to play 'Cricket Craze'
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