This cute and colourful game is sure to be a favourite with younger students. Best of all, there are three different game options, using the same game pieces!
Option 1: Is a simple colour sorting activity.
Option 2: Is also a sorting activity but adds the element of chance by rolling a dice.
Option 3: Adds a Mathematics component to the game and is a number recognition and counting version of the game.
Print, cut and laminate the game boards and pieces. You may need to print multiple pages of the critters, to ensure you have enough game pieces.
Name, represent and order numbers including zero to at least 20, using physical and virtual materials and numerals
Partition and combine collections up to 10 using part-part-whole relationships and subitising to recognise and name the parts
Quantify and compare collections to at least 20 using counting and explain or demonstrate reasoning
Recognise, copy and continue repeating patterns represented in different ways
Recognise, continue and create repeating patterns with numbers, symbols, shapes and objects, identifying the repeating unit
Establish understanding of the language and processes of counting by naming numbers in sequences, initially to and from 20, moving from any starting point
Connect number names, numerals and quantities, including zero, initially up to 10 and then beyond
Compare, order and make correspondences between collections, initially to 20, and explain reasoning
Sort and classify familiar objects and explain the basis for these classifications. Copy, continue and create patterns with objects and drawings
Describes mathematical situations using everyday language, actions, materials and informal recordings
Uses objects, actions, technology and/or trial and error to explore mathematical problems
Uses concrete materials and/or pictorial representations to support conclusions
Counts to 30, and orders, reads and represents numbers in the range 0 to 20
Recognises, describes and continues repeating patterns
Describes mathematical situations and methods using everyday and some mathematical language, actions, materials, diagrams and symbols
Uses objects, diagrams and technology to explore mathematical problems
Supports conclusions by explaining or demonstrating how answers were obtained
Reads numerals and represents whole numbers to at least 20
Represents the relations between the parts that form the whole, with numbers up to 10
Reasons about number relations to model addition and subtraction by combining and separating, and comparing collections
Recognises, describes and continues repeating patterns
Applies an understanding of place value and the role of zero to read, write and order two- and three-digit numbers
Uses the structure of equal groups to solve multiplication problems, and shares or groups to solve division problems
Follow a short sequence of instructions; recognise, copy, continue and create repeating patterns represented in different ways
Establish understanding of the language and processes of counting by naming numbers in sequences, initially to and from 20, moving from any starting point
Compare, order and make correspondences between collections, initially to 20, and explain reasoning
Connect number names, numerals and quantities, including zero, initially up to 10 and then beyond
Sort and classify familiar objects and explain the basis for these classifications, and copy, continue and create patterns with objects and drawings
Use the colour dice and the standard number dice. Players roll both dice and add the correct number andcolourof critters into their jar.