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Flip a Sheep - Randomness

Flip a Sheep - Randomness
View Curriculum Codes   
Description

Flip the sheep coin ten times, each time adding a black or white sheep to the paddock. As you play, record the number of white and black sheep collected in the paddock. Play the game again to see how the numbers vary each time.

Suitable for
  • Fast Finishers
Lesson Structure
  • Rotations / Group Work
Curriculum Codes

AC9M1ST02 9

Represent collected data for a categorical variable using one-to-one displays and digital tools where appropriate; compare the data using frequencies and discuss the findings

AC9M2ST02 9

Create different graphical representations of data using software where appropriate; compare the different representations, identify and describe common and distinctive features in response to questions

AC9M3P02 9

Conduct repeated chance experiments; identify and describe possible outcomes, record the results, recognise and discuss the variation

ACMSP263 8.4

Represent data with objects and drawings where one object or drawing represents one data value. Describe the displays

ACMSP050 8.4

Create displays of data using lists, table and picture graphs and interpret them

ACMSP067 8.4

Conduct Probability (Chance) experiments, identify and describe possible outcomes and recognise variation in results

MA1-1WM old

Describes mathematical situations and methods using everyday and some mathematical language, actions, materials, diagrams and symbols

MA1-3WM old

Supports conclusions by explaining or demonstrating how answers were obtained

MA1-17SP old

Gathers and organises data, displays data in lists, tables and picture graphs, and interprets the results

MA1-2WM old

Uses objects, diagrams and technology to explore mathematical problems

MA2-1WM old

Uses appropriate terminology to describe, and symbols to represent, mathematical ideas

MA2-3WM old

Checks the accuracy of a statement and explains the reasoning used

MA2-19SP old

Describes and compares chance events in social and experimental contexts

MA1-DATA-01 new

Gathers and organises data, displays data in lists, tables and picture graphs

MA1-DATA-02 new

Reasons about representations of data to describe and interpret the results

MA2-CHAN-01 new

Records and compares the results of chance experiments

VCMSP102

Represent data with objects and drawings where one object or drawing represents one data value. Describe the displays

VCMSP128

Create displays of data using lists, table and picture graphs and interpret them

VCMSP147

Conduct chance experiments, identify and describe possible outcomes and recognise variation in results

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Reviews
Bronnie Whitelaw
Posted 14 years ago
SA, Australia
Fantastic resource, I have used with special ed students year 4 and adapted for receptions as a whole class activity.
Kirrily Bell
Posted 6 years ago
QLD, Australia
Fantastic for math rotations and early finishers.