Curriculum Focus
Browse our resources by your curriculum
View Curriculum
Try our FREE Teaching Resources
Get Access

Part-Part-Whole Prickly Problems

Part-Part-Whole Prickly Problems
View Curriculum Codes   
Description

These fun and engaging one-page games are an easy, no prep resource that can be used in any middle school classroom. Students must roll the dice, solve the unknowns and find their answer in the centre grid to claim it as their own.
The game can end in the following ways:

  • Play for a specific amount of time. The person with the most counters on the centre grid, after this time frame, wins.
  • Play until one person gets three counters in a row, either horizontally, vertically or diagonally.
  • Play until all squares on the board are covered! Whoever has the most counters covering the squares is the winner!

For formative assessment purposes, students can record their responses on the recording sheet. 
The perfect game for numeracy rotations and fast finishers. Simply print and play! 

Suitable for
  • Fast Finishers
  • Relief Teachers
  • Parents
Lesson Structure
  • Individual Activity
  • Rotations / Group Work
Curriculum Codes

AC9M4A01 9

Find unknown values in numerical equations involving addition and subtraction, using the properties of numbers and operations

AC9M3N03 9

Add and subtract two- and three-digit numbers using place value to partition, rearrange and regroup numbers to assist in calculations without a calculator

ACMNA083 8.4

Find unknown quantities in number sentences involving addition and subtraction and identify equivalent number sentences involving addition and subtraction

VCMNA163

Use equivalent number sentences involving addition and subtraction to find unknown quantities

VCMNA164

Define a simple class of problems and solve them using an effective algorithm that involves a short sequence of steps and decisions

MA2-1WM old

Uses appropriate terminology to describe, and symbols to represent, mathematical ideas

MA2-2WM old

Selects and uses appropriate mental or written strategies, or technology, to solve problems

MA2-3WM old

Checks the accuracy of a statement and explains the reasoning used

MA2-8NA old

Generalises properties of odd and even numbers, generates number patterns, and completes simple number sentences by calculating missing values

MA2-RN-01 new

Applies an understanding of place value and the role of zero to represent numbers to at least tens of thousands

MA2-RN-02 new

Represents and compares decimals up to 2 decimal places using place value

MA2-AR-01 new

Selects and uses mental and written strategies for addition and subtraction involving 2- and 3-digit numbers

MA2-AR-02 new

Completes number sentences involving addition and subtraction by finding missing values

MA2-MR-01 new

Represents and uses the structure of multiplicative relations to 10 × 10 to solve problems

MA2-MR-02 new

Completes number sentences involving multiplication and division by finding missing values

Differentiation

Modifications

Complete Easy
 

EXTENSIONS

Complete Medium or Hard
 

Linked Resources & Worksheets