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Pirate Party - Rounding Game - Up to 3-digits

Pirate Party - Rounding Game - Up to 3-digits
Games & Activities
Number & Place Value
View Curriculum Codes   
Description

'Pirate Party Rounding Game - up to 3-digits' was designed for lower primary students to practise rounding larger numbers.

Suitable for
  • Fast Finishers
  • Relief Teachers
Lesson Structure
  • Rotations / Group Work
Curriculum Codes

AC9M1N01 9

Recognise, represent and order numbers to at least 120 using physical and virtual materials, numerals, number lines and charts

AC9M1N05 9

Use mathematical modelling to solve practical problems involving additive situations, including simple money transactions; represent the situations with diagrams, physical and virtual materials, and use calculation strategies to solve the problem

AC9M1N06 9

Use mathematical modelling to solve practical problems involving equal sharing and grouping; represent the situations with diagrams, physical and virtual materials, and use calculation strategies to solve the problem

AC9M2N01 9

Recognise, represent and order numbers to at least 1000 using physical and virtual materials, numerals and number lines

ACMNA013 8.4

Recognise, model, read, write and order numbers to at least 100. Locate these numbers on a number line

ACMNA027 8.4

Recognise, model, represent and order numbers to at least 1000

MA1-1WM old

Describes mathematical situations and methods using everyday and some mathematical language, actions, materials, diagrams and symbols

MA1-2WM old

Uses objects, diagrams and technology to explore mathematical problems

MA1-3WM old

Supports conclusions by explaining or demonstrating how answers were obtained

MA1-4NA old

Applies place value, informally, to count, order, read and represent two- and three-digit numbers

MA1-5NA old

Uses a range of strategies and informal recording methods for addition and subtraction involving one- and two-digit numbers

MA1-6NA old

Uses a range of mental strategies and concrete materials for multiplication and division

MA1-7NA old

Represents and models halves, quarters and eighths

MA1-RWN-01 new

Applies an understanding of place value and the role of zero to read, write and order two- and three-digit numbers

MA1-CSQ-01 new

Uses number bonds and the relationship between addition and subtraction to solve problems involving partitioning

MA1-FG-01 new

Uses the structure of equal groups to solve multiplication problems, and shares or groups to solve division problems

MA1-RWN-02 new

Reasons about representations of whole numbers to 1000, partitioning numbers to use and record quantity values

VCMNA087

Recognise, model, read, write and order numbers to at least 100. Locate these numbers on a number line

VCMNA089

Represent and solve simple addition and subtraction problems using a range of strategies including counting on, partitioning and rearranging parts

VCMNA094

Recognise the importance of repetition of a process in solving problems

VCMNA092

Recognise, describe and order Australian coins according to their value

VCMNA090

Represent practical situations that model sharing

VCMNA091

Recognise and describe one-half as one of two equal parts of a whole

VCMNA104

Recognise, model, represent and order numbers to at least 1000

Differentiation

EXTENSIONS

Pirate Party Rounding Game - up to 4-digits

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