Curriculum Focus
Browse our resources by your curriculum
View Curriculum
Try our FREE Teaching Resources
Get Access

Time Machine - Elapsed Time Introduction

Time Machine - Elapsed Time Introduction
Games & Activities
Measurement
View Curriculum Codes   
Description

Designed as an introduction to elapsed time, students will determine the arrival time from a given departure time.

Suitable for
  • Fast Finishers
  • Relief Teachers
  • Parents
Lesson Structure
  • Individual Activity
  • Rotations / Group Work
Curriculum Codes

AC9M4M03 9

Solve problems involving the duration of time including situations involving “am” and “pm” and conversions between units of time

AC9M3M03 9

Recognise and use the relationship between formal units of time including days, hours, minutes and seconds to estimate and compare the duration of events

ACMMG086 8.4

Use ‘am’ and ‘pm’ notation and solve simple time problems

VCMMG167

Convert between units of time

VCMMG227

Measure, calculate and compare elapsed time

VCMMG168

Use am and pm notation and solve simple time problems

MA2-1WM old

Uses appropriate terminology to describe, and symbols to represent, mathematical ideas

MA2-2WM old

Selects and uses appropriate mental or written strategies, or technology, to solve problems

MA2-13MG old

Reads and records time in one-minute intervals and converts between hours, minutes and seconds

MA2-NSM-02 new

Estimates, measures and compares the masses of objects using kilograms and grams

Differentiation

Modifications

Ensure your students can read the time on an analogue clock before they begin playing this game. A simple way to do this is to play one of the I have... Who Has... class loop games on time to the half-hour and quarter-hour.

EXTENSIONS

Progress to "A Monster of a Time" - Elapsed Time Activity http://www.teachthis.com.au/products/view-resource/link/A-Monster-of-a-Time-Elapsed-Time-Activity-Determine-Arrival-Time/id/4422/

Linked Resources & Worksheets