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# Transformation Train Game

Description

A handy classroom game suitable for small group work and fast finishers! This game has been created as part of our Transformation of Shapes Unit plan for Year 5.

Suitable for
• Fast Finishers
• Relief Teachers
Lesson Structure
• Rotations / Group Work
Curriculum Codes

AC9M5SP03 9

Describe and perform translations, reflections and rotations of shapes, using dynamic geometric software where appropriate; recognise what changes and what remains the same, and identify any symmetries

ACMMG114 8.4

Describe translations, reflections and rotations of two-dimensional shapes. Identify line and rotational symmetries

ACMMG115 8.4

Apply the enlargement transformation to familiar two dimensional shapes and explore the properties of the resulting image compared with the original

VCMMG200

Describe translations, reflections and rotations of two-dimensional shapes. Identify line and rotational symmetries

VCMMG201

Apply the enlargement transformation to familiar two dimensional shapes and explore the properties of the resulting image compared with the original

MA3-1WM old

Describes and represents mathematical situations in a variety of ways using mathematical terminology and some conventions

MA3-2WM old

Selects and applies appropriate problem- solving strategies, including the use of digital technologies, in undertaking investigations

MA3-3WM old

Gives a valid reason for supporting one possible solution over another

MA3-15MG old

Manipulates, classifies and draws two-dimensional shapes, including equilateral, isosceles and scalene triangles, and describes their properties

MA3-3DS-01 new

Visualises, sketches and constructs three-dimensional objects, including prisms and pyramids, making connections to two-dimensional representations