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Word Problem Race

Word Problem Race
View Curriculum Codes   
Description

Students move their race car around the track by solving problems created with the roll of dice, or prepared word problems.

Lesson Structure
  • Rotations / Group Work
Curriculum Codes

AC9M5N06 9

Solve problems involving multiplication of larger numbers by one- or two-digit numbers, choosing efficient calculation strategies and using digital tools where appropriate; check the reasonableness of answers

ACMNA100 8.4

Solve problems involving multiplication of large numbers by one- or two-digit numbers using efficient mental, written strategies and appropriate digital technologies

VCMNA183

Solve problems involving multiplication of large numbers by one- or two-digit numbers using efficient mental, written strategies and appropriate digital technologies

MA3-1WM old

Describes and represents mathematical situations in a variety of ways using mathematical terminology and some conventions

MA3-2WM old

Selects and applies appropriate problem- solving strategies, including the use of digital technologies, in undertaking investigations

MA3-3WM old

Gives a valid reason for supporting one possible solution over another

MA3-6NA old

Selects and applies appropriate strategies for multiplication and division, and applies the order of operations to calculations involving more than one operation

MA3-RN-01 new

Applies an understanding of place value and the role of zero to represent the properties of numbers

MA3-RN-02 new

Compares and orders decimals up to 3 decimal places

MA3-RN-03 new

Determines percentages of quantities, and finds equivalent fractions and decimals for benchmark percentage values

MA3-AR-01 new

Selects and applies appropriate strategies to solve addition and subtraction problems

MA3-MR-01 new

Selects and applies appropriate strategies to solve multiplication and division problems

MA3-MR-02 new

Constructs and completes number sentences involving multiplicative relations, applying the order of operations to calculations

Differentiation

Modifications

A variant of the game based on estimation can be done, where students have to estimate the correct answer to the problem in their head using mental strategies. This estimate is checked by another player using a calculator, and if the answer is within 20 (5 for 2 point questions), they receive the points.

EXTENSIONS

Groups of more advanced students could be given 7,8,9, or 10 sided for the cards where they generate their own questions.

Linked Resources & Worksheets