Students move their race car around the track by solving problems created with the roll of dice, or prepared word problems.
Solve problems involving multiplication of larger numbers by one- or two-digit numbers, choosing efficient calculation strategies and using digital tools where appropriate; check the reasonableness of answers
Solve problems involving multiplication of large numbers by one- or two-digit numbers using efficient mental, written strategies and appropriate digital technologies
Solve problems involving multiplication of large numbers by one- or two-digit numbers using efficient mental, written strategies and appropriate digital technologies
Describes and represents mathematical situations in a variety of ways using mathematical terminology and some conventions
Selects and applies appropriate problem- solving strategies, including the use of digital technologies, in undertaking investigations
Gives a valid reason for supporting one possible solution over another
Selects and applies appropriate strategies for multiplication and division, and applies the order of operations to calculations involving more than one operation
Applies an understanding of place value and the role of zero to represent the properties of numbers
Compares and orders decimals up to 3 decimal places
Determines percentages of quantities, and finds equivalent fractions and decimals for benchmark percentage values
Selects and applies appropriate strategies to solve addition and subtraction problems
Selects and applies appropriate strategies to solve multiplication and division problems
Constructs and completes number sentences involving multiplicative relations, applying the order of operations to calculations
A variant of the game based on estimation can be done, where students have to estimate the correct answer to the problem in their head using mental strategies. This estimate is checked by another player using a calculator, and if the answer is within 20 (5 for 2 point questions), they receive the points.
Groups of more advanced students could be given 7,8,9, or 10 sided for the cards where they generate their own questions.