This fun and engaging game can be used to reinforce students' knowledge of the six times tables. Students spin the spinner and find the rabbit with the correct answer to trace around. If the rabbit has already been traced, regardless of who traced it, it can now be coloured and claimed! The winner is the first person to colour five rabbits.
This activity is fantastic for fast finishers or for numeracy rotations. For convenience it has been made in colour and B & W.
Laminate for multiple uses.
Play can continue for a specific time frame. Play can continue until a given number of rabbits has been coloured.
Play can continue until all rabbits have been coloured. Who ever colours the most, wins!