Connect the Clocks is a two-player game where students match analogue clock faces to 24-hour or worded times, aiming to get three in a row. It reinforces 24-hour time and time-telling skills, providing an engaging, hands-on learning experience ideal for students in middle to upper primary school classrooms.
Interpret and use timetables and itineraries to plan activities and determine the duration of events and journeys
Solve problems involving the duration of time including situations involving “am” and “pm” and conversions between units of time
Compare 12- and 24-hour time systems and solve practical problems involving the conversion between them
Convert between units of time
Use ‘am’ and ‘pm’ notation and solve simple time problems
Compare 12- and 24-hour time systems and convert between them
Interpret and use timetables
measure, calculate and compare elapsed time; interpret and use timetables and itineraries to plan activities and determine the duration of events and journeys
Convert between units of time
Measure, calculate and compare elapsed time
Use am and pm notation and solve simple time problems
Compare 12- and 24-hour time systems and convert between them
Interpret and use timetables
Uses appropriate terminology to describe, and symbols to represent, mathematical ideas
Selects and uses appropriate mental or written strategies, or technology, to solve problems
Reads and records time in one-minute intervals and converts between hours, minutes and seconds
Describes and represents mathematical situations in a variety of ways using mathematical terminology and some conventions
Uses 24-hour time and am and pm notation in real-life situations, and constructs timelines
Selects and applies appropriate problem- solving strategies, including the use of digital technologies, in undertaking investigations
Estimates, measures and compares the masses of objects using kilograms and grams
Measures and compares duration, using 12- and 24-hour time and am and pm notation