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This presentation will teach your students how to play Farkle, a fun and energetic probability dice game. The game takes only a couple of minutes to learn, but be warned, this is a game your students will want to play all year.
The Farkle Dice game score sheet is available as a separate download on the Teach This website.
Conduct repeated chance experiments; identify and describe possible outcomes, record the results, recognise and discuss the variation
Describe possible everyday events and the possible outcomes of chance experiments and order outcomes or events based on their likelihood of occurring; identify independent or dependent events
List the possible outcomes of chance experiments involving equally likely outcomes and compare to those which are not equally likely
Recognise that probabilities lie on numerical scales of 0 – 1 or 0% – 100% and use estimation to assign probabilities that events occur in a given context, using common fractions, percentages and decimals
Conduct Probability (Chance) experiments, identify and describe possible outcomes and recognise variation in results
Describe possible everyday events and order their Probability (Chance)s of occurring
Identify events where the Probability (Chance) of one will not be affected by the occurrence of the other
List outcomes of Probability (Chance) experiments involving equally likely outcomes and represent probabilities of those outcomes using fractions
Describe probabilities using fractions, decimals and percentages
Conduct chance experiments, identify and describe possible outcomes and recognise variation in results
Describe possible everyday events and order their chances of occurring
Identify everyday events where one cannot happen if the other happens
Identify events where the chance of one will not be affected by the occurrence of the other
List outcomes of chance experiments involving equally likely outcomes and represent probabilities of those outcomes using fractions
Describe probabilities using fractions, decimals and percentages
Uses appropriate terminology to describe, and symbols to represent, mathematical ideas
Checks the accuracy of a statement and explains the reasoning used
Describes and compares chance events in social and experimental contexts
Describes and represents mathematical situations in a variety of ways using mathematical terminology and some conventions
Conducts chance experiments and assigns probabilities as values between 0 and 1 to describe their outcomes
Selects and applies appropriate problem- solving strategies, including the use of digital technologies, in undertaking investigations
Gives a valid reason for supporting one possible solution over another
Records and compares the results of chance experiments
Conducts chance experiments and quantifies the probability