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Leprechaun Trap - Middle Primary St Patrick’s STEAM

Leprechaun Trap - Middle Primary St Patrick’s STEAM
View Curriculum Codes   
Description

In this STEAM activity, students create a leprechaun trap to try and gain 3 wishes. They will need to explore aspects of leprechaun lore, and move through the design process, from brainstorming, to a diagram, and finally a model, honing their idea at every step.

Suitable for
  • Relief Teachers
Lesson Structure
  • Rotations / Group Work
  • Class Activity
Curriculum Codes

AC9TDE4P01 9

Explore needs or opportunities for designing, and test materials, components, tools, equipment and processes needed to create designed solutions

AC9TDE4P02 9

Generate and communicate design ideas and decisions using appropriate attributions, technical terms and graphical representation techniques, including using digital tools

AC9TDE4P03 9

Select and use materials, components, tools, equipment and techniques to safely make designed solutions

AC9TDE4P04 9

Use given or co-developed design criteria including sustainability to evaluate design ideas and solutions

AC9TDE4P05 9

Sequence steps to individually and collaboratively make designed solutions

ACTDEK013 8.4

Investigate the suitability of materials, systems, components, tools and equipment for a range of purposes

ACTDEP014 8.4

Critique needs or opportunities for designing and explore and test a variety of materials, components, tools and equipment and the techniques needed to produce designed solutions

ACTDEP015 8.4

Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques

ACTDEP016 8.4

Select and use materials, components, tools, equipment and techniques and use safe work practices to make designed solutions

ACTDEP017 8.4

Evaluate design ideas, processes and solutions based on criteria for success developed with guidance and including care for the environment

ACTDEP018 8.4

Plan a sequence of production steps when making designed solutions individually and collaboratively

VCDSTC027

Investigate the suitability of materials, systems, components, tools and equipment for a range of purposes

VCDSCD028

Critique needs or opportunities for designing and explore and test a variety of materials, components, tools and equipment and the techniques needed to create designed solutions

VCDSCD029

Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques

VCDSCD030

Select and use materials, components, tools and equipment using safe work practices to produce designed solutions

VCDSCD031

Evaluate design ideas, processes and solutions based on criteria for success developed with guidance and including care for the environment and communities

VCDSCD032

Plan a sequence of production steps when making designed solutions

ST2-1WS-S old

Questions, plans and conducts scientific investigations, collects and summarises data and communicates using scientific representations

ST2-2DP-T old

Selects and uses materials, tools and equipment to develop solutions for a need or opportunity

ST2-7MW-T old

Investigates the suitability of natural and processed materials for a range of purposes

ST2-5LW-T old

Describes how agricultural processes are used to grow plants and raise animals for food, clothing and shelter

ST2-3DP-T old

Defines problems, describes and follows algorithms to develop solutions

ST2-11DI-T old

Describes how digital systems represent and transmit data

Differentiation

EXTENSIONS

The complexity of the final design task is completely at your description and it can be opened up to be done at home, or over the course of an afternoon in the classroom. On thing you can do to push your more creative students is to limit the materials on hand, or to give them some strange materials that they need to incorporate (for example, a pipe cleaner or milk bottle cap).