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Place Value Practice Game

Place Value Practice Game
View Curriculum Codes   
Description

Make learning place value fun with the Place Value Practice Game! This interactive activity encourages students to draw cards for hundreds, tens, and ones, then represent the number visually and numerically. Designed to reinforce understanding of place value concepts, this game is perfect for small group rotations, individual practice, or whole-class lessons.

Suitable for
  • Relief Teachers
Lesson Structure
  • Rotations / Group Work
  • Class Activity
Curriculum Codes

AC9M1N03 9

Quantify sets of objects, to at least 120, by partitioning collections into equal groups using number knowledge and skip counting

AC9M2N03 9

Recognise and describe one-half as one of 2 equal parts of a whole and connect halves, quarters and eighths through repeated halving

AC9M3N04 9

Multiply and divide one- and two-digit numbers, representing problems using number sentences, diagrams and arrays, and using a variety of calculation strategies

ACMNA014 8.4

Count collections to 100 by partitioning numbers using place value

ACMNA012 8.4

Develop confidence with number sequences to and from 100 by ones from any starting point. Skip count by twos, fives and tens starting from zero

ACMNA033 8.4

Recognise and interpret common uses of halves, quarters and eighths of shapes and collections

ACMNA056 8.4

Recall multiplication facts of two, three, five and ten and related division facts

MA1-1WM old

Describes mathematical situations and methods using everyday and some mathematical language, actions, materials, diagrams and symbols

MA1-2WM old

Uses objects, diagrams and technology to explore mathematical problems

MA1-3WM old

Supports conclusions by explaining or demonstrating how answers were obtained

MA1-4NA old

Applies place value, informally, to count, order, read and represent two- and three-digit numbers

MA1-6NA old

Uses a range of mental strategies and concrete materials for multiplication and division

MA1-7NA old

Represents and models halves, quarters and eighths

MA2-1WM old

Uses appropriate terminology to describe, and symbols to represent, mathematical ideas

MA2-2WM old

Selects and uses appropriate mental or written strategies, or technology, to solve problems

MA2-3WM old

Checks the accuracy of a statement and explains the reasoning used

MA2-6NA old

Uses mental and informal written strategies for multiplication and division

MA1-FG-01 new

Uses the structure of equal groups to solve multiplication problems, and shares or groups to solve division problems

MA2-RN-01 new

Applies an understanding of place value and the role of zero to represent numbers to at least tens of thousands

MA2-RN-02 new

Represents and compares decimals up to 2 decimal places using place value

VCMNA088

Count collections to 100 by partitioning numbers using place value

VCMNA086

Develop confidence with number sequences to and from 100 by ones from any starting point. Skip count by twos, fives and tens starting from zero

VCMNA110

Recognise and interpret common uses of halves, quarters and eighths of shapes and collections

VCMNA134

Recall multiplication facts of two, three, five and ten and related division facts

Differentiation

Modifications

•    Provide pre-filled examples to guide students who need additional support.
•    Allow students to use manipulatives (e.g., base-10 blocks) to visualise the numbers drawn.
•    Use smaller numbers (e.g., up to 100) for students needing simplified practice.
 

EXTENSIONS

•    Challenge advanced students to create a 4-digit version of the game using thousands cards.
•    Encourage students to compare numbers they create and explain which is greater or smaller.
 

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