Make learning place value fun with the Place Value Practice Game! This interactive activity encourages students to draw cards for hundreds, tens, and ones, then represent the number visually and numerically. Designed to reinforce understanding of place value concepts, this game is perfect for small group rotations, individual practice, or whole-class lessons.
Quantify sets of objects, to at least 120, by partitioning collections into equal groups using number knowledge and skip counting
Recognise and describe one-half as one of 2 equal parts of a whole and connect halves, quarters and eighths through repeated halving
Multiply and divide one- and two-digit numbers, representing problems using number sentences, diagrams and arrays, and using a variety of calculation strategies
Count collections to 100 by partitioning numbers using place value
Develop confidence with number sequences to and from 100 by ones from any starting point. Skip count by twos, fives and tens starting from zero
Recognise and interpret common uses of halves, quarters and eighths of shapes and collections
Recall multiplication facts of two, three, five and ten and related division facts
Describes mathematical situations and methods using everyday and some mathematical language, actions, materials, diagrams and symbols
Uses objects, diagrams and technology to explore mathematical problems
Supports conclusions by explaining or demonstrating how answers were obtained
Applies place value, informally, to count, order, read and represent two- and three-digit numbers
Uses a range of mental strategies and concrete materials for multiplication and division
Represents and models halves, quarters and eighths
Uses appropriate terminology to describe, and symbols to represent, mathematical ideas
Selects and uses appropriate mental or written strategies, or technology, to solve problems
Checks the accuracy of a statement and explains the reasoning used
Uses mental and informal written strategies for multiplication and division
Uses the structure of equal groups to solve multiplication problems, and shares or groups to solve division problems
Applies an understanding of place value and the role of zero to represent numbers to at least tens of thousands
Represents and compares decimals up to 2 decimal places using place value
Count collections to 100 by partitioning numbers using place value
Develop confidence with number sequences to and from 100 by ones from any starting point. Skip count by twos, fives and tens starting from zero
Recognise and interpret common uses of halves, quarters and eighths of shapes and collections
Recall multiplication facts of two, three, five and ten and related division facts
• Provide pre-filled examples to guide students who need additional support.
• Allow students to use manipulatives (e.g., base-10 blocks) to visualise the numbers drawn.
• Use smaller numbers (e.g., up to 100) for students needing simplified practice.
• Challenge advanced students to create a 4-digit version of the game using thousands cards.
• Encourage students to compare numbers they create and explain which is greater or smaller.