This game was created to assist upper primary students in consolidating knowledge of Poetic Devices. It is a group game for up to 5 players and features each of the following poetic devices:
Examine the effects of imagery, including simile, metaphor and personification, and sound devices in narratives, poetry and songs
Create and edit literary texts, experimenting with figurative language, storylines, characters and settings from texts students have experienced
Explain the way authors use sound and imagery to create meaning and effect in poetry
Create and edit literary texts that adapt plot structure, characters, settings and/or ideas from texts students have experienced, and experiment with literary devices
Understand, interpret and experiment with sound devices and imagery, including simile, metaphor and personification, in narratives, shape poetry, songs, anthems and odes
Create literary texts that experiment with structures, ideas and stylistic features of selected authors
Identify the relationship between words, sounds, imagery and language patterns in narratives and poetry such as ballads, limericks and free verse
Experiment with text structures and language features and their effects in creating literary texts, for example, using imagery, sentence variation, metaphor and word choice
Uses an integrated range of skills, strategies and knowledge to read, view and comprehend a wide range of texts in different media and technologies
Thinks imaginatively, creatively, interpretively and critically about information and ideas and identifies connections between texts when responding to and composing texts
Composes, edits and presents well-structured and coherent texts
Communicates to wide audiences with social and cultural awareness, by interacting and presenting, and by analysing and evaluating for understanding
Extends Tier 2 and Tier 3 vocabulary through interacting, wide reading and writing, morphological analysis and generating precise definitions for specific contexts
Plans, creates and revises written texts for multiple purposes and audiences through selection of text features, sentence-level grammar, punctuation and word-level language
Automatically applies taught phonological, orthographic and morphological generalisations and strategies when spelling in a range of contexts, and justifies spelling strategies used to spell unfamiliar words
Sustains a legible, fluent and automatic handwriting style
Selects digital technologies to suit audience and purpose to create texts
Analyses representations of ideas in literature through narrative, character, imagery, symbol and connotation, and adapts these representations when creating texts
Analyses representations of ideas in literature through genre and theme that reflect perspective and context, argument and authority, and adapts these representations when creating texts
Understand, interpret and experiment with sound devices and imagery, including simile, metaphor and personification, in narratives, shape poetry, songs, anthems and odes
Create literary texts using realistic and fantasy settings and characters that draw on the worlds represented in texts students have experienced
Create literary texts that experiment with structures, ideas and stylistic features of selected authors
Identify the relationship between words, sounds, imagery and language patterns in narratives and poetry such as ballads, limericks and free verse
Create literary texts that adapt or combine aspects of texts students have experienced in innovative ways
Experiment with text structures and language features and their effects in creating literary texts