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Probability Match Game

Probability Match Game
View Curriculum Codes   
Description

This game helps Year 6 students practise converting probabilities into fractions, decimals and percentages. Players take turns rolling dice, matching pictures with correct probabilities and placing markers on the board. The game reinforces understanding of probability concepts in a fun, interactive way, encouraging quick recall and application of chance scenarios.
 

Suitable for
  • Fast Finishers
  • Relief Teachers
Lesson Structure
  • Individual Activity
  • Rotations / Group Work
  • Class Activity
Curriculum Codes

AC9M5P01 9

List the possible outcomes of chance experiments involving equally likely outcomes and compare to those which are not equally likely

AC9M5P02 9

Conduct repeated chance experiments including those with and without equally likely outcomes, observe and record the results ; use frequency to compare outcomes and estimate their likelihoods

AC9M6P01 9

Recognise that probabilities lie on numerical scales of 0 – 1 or 0% – 100% and use estimation to assign probabilities that events occur in a given context, using common fractions, percentages and decimals

AC9M4P02 9

Conduct repeated chance experiments to observe relationships between outcomes; identify and describe the variation in results

AC9M6P02 9

Conduct repeated chance experiments and run simulations with an increasing number of trials using digital tools; compare observations with expected results and discuss the effect on variation of increasing the number of trials

ACMSP116 8.4

List outcomes of Probability (Chance) experiments involving equally likely outcomes and represent probabilities of those outcomes using fractions

ACMSP117 8.4

Recognise that probabilities range from 0 to 1

ACMSP144 8.4

Describe probabilities using fractions, decimals and percentages

ACMSP145 8.4

Conduct Probability (Chance) experiments with both small and large numbers of trials using appropriate digital technologies

ACMSP146 8.4

Compare observed frequencies across experiments with expected frequencies

VC2M6P01 2.0

describe probabilities using fractions, decimals and percentages; recognise that probabilities lie on numerical scales of 0–‍1 or 0%–100%; use estimation to assign probabilities that events occur in a given context, using common fractions, percentages and decimals

VCMSP203

List outcomes of chance experiments involving equally likely outcomes and represent probabilities of those outcomes using fractions

VCMSP204

Recognise that probabilities range from 0 to 1

VCMSP232

Describe probabilities using fractions, decimals and percentages

VCMSP233

Conduct chance experiments with both small and large numbers of trials using appropriate digital technologies

VCMSP234

Compare observed frequencies across experiments with expected frequencies

MA3-1WM old

Describes and represents mathematical situations in a variety of ways using mathematical terminology and some conventions

MA3-19SP old

Conducts chance experiments and assigns probabilities as values between 0 and 1 to describe their outcomes

MA3-2WM old

Selects and applies appropriate problem- solving strategies, including the use of digital technologies, in undertaking investigations

MA3-3WM old

Gives a valid reason for supporting one possible solution over another

MA2-CHAN-01 new

Records and compares the results of chance experiments

MA3-CHAN-01 new

Conducts chance experiments and quantifies the probability

Linked Resources & Worksheets