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River Race

River Race
View Curriculum Codes   
Description

River Race is a game designed to teach students about chance through rolling a pair of dice. Students discover the probability of different dice combinations and adapt their game strategy to reflect it. 

Suitable for
  • Fast Finishers
  • Relief Teachers
  • Parents
Lesson Structure
  • Rotations / Group Work
  • Class Activity
Curriculum Codes

AC9M3P02 9

Conduct repeated chance experiments; identify and describe possible outcomes, record the results, recognise and discuss the variation

AC9M4P01 9

Describe possible everyday events and the possible outcomes of chance experiments and order outcomes or events based on their likelihood of occurring; identify independent or dependent events

AC9M5P01 9

List the possible outcomes of chance experiments involving equally likely outcomes and compare to those which are not equally likely

AC9M4P02 9

Conduct repeated chance experiments to observe relationships between outcomes; identify and describe the variation in results

AC9M6P02 9

Conduct repeated chance experiments and run simulations with an increasing number of trials using digital tools; compare observations with expected results and discuss the effect on variation of increasing the number of trials

ACMSP067 8.4

Conduct Probability (Chance) experiments, identify and describe possible outcomes and recognise variation in results

ACMSP092 8.4

Describe possible everyday events and order their Probability (Chance)s of occurring

ACMSP116 8.4

List outcomes of Probability (Chance) experiments involving equally likely outcomes and represent probabilities of those outcomes using fractions

ACMSP145 8.4

Conduct Probability (Chance) experiments with both small and large numbers of trials using appropriate digital technologies

VCMSP147

Conduct chance experiments, identify and describe possible outcomes and recognise variation in results

VCMSP175

Describe possible everyday events and order their chances of occurring

VCMSP176

Identify everyday events where one cannot happen if the other happens

VCMSP177

Identify events where the chance of one will not be affected by the occurrence of the other

VCMSP203

List outcomes of chance experiments involving equally likely outcomes and represent probabilities of those outcomes using fractions

VCMSP233

Conduct chance experiments with both small and large numbers of trials using appropriate digital technologies

VCMSP234

Compare observed frequencies across experiments with expected frequencies

MA2-1WM old

Uses appropriate terminology to describe, and symbols to represent, mathematical ideas

MA2-3WM old

Checks the accuracy of a statement and explains the reasoning used

MA2-19SP old

Describes and compares chance events in social and experimental contexts

MA3-1WM old

Describes and represents mathematical situations in a variety of ways using mathematical terminology and some conventions

MA3-19SP old

Conducts chance experiments and assigns probabilities as values between 0 and 1 to describe their outcomes

MA3-2WM old

Selects and applies appropriate problem- solving strategies, including the use of digital technologies, in undertaking investigations

MA3-3WM old

Gives a valid reason for supporting one possible solution over another

MA2-CHAN-01 new

Records and compares the results of chance experiments

MA3-CHAN-01 new

Conducts chance experiments and quantifies the probability

Differentiation

EXTENSIONS

This activity can be extended by having students record the dice rolls tat happened in their game, and graphing that information. A discussion as to why 7 is more likely than 12, or why no one ever rolled a 1 can follow and help students prepare for further games.

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Reviews
joanne sharp
Posted 5 years ago
VIC, Australia
GREAT EXACTLY WHAT I NEEDED